100 Ranarr VS 100 Toadflax Seeds on a low level account.

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100 Ranarr VS 100 Toadflax Seeds on a low level account. Empty 100 Ranarr VS 100 Toadflax Seeds on a low level account.

Post by Dream Deeply on Sat May 26, 2018 5:22 am

100 Ranarr VS 100 Toadflax Seeds

The purpose of this experiment was to see if Toadflax could compete with Ranarrs in terms of profit for lower level accounts who have not unlocked both of the protected patches and don't get any yield bonuses from diary rewards.

I'm unsure if farming level has any effect on yield; I started farming Ranarrs at 33 and Toadflax around 40.


EQUIPMENT



  • 5 herb Patches (Hosidius patch is protected)
  • Magic secateurs %10 yield increase
  • No Diary rewards that give yield bonus
  • Ultracompost: Reduces the chance of a players crops becoming diseased (1:10 ratio) with a general yield increase of 20% when compared to supercompost. http://oldschoolrunescape.wikia.com/wiki/Ultracompost



RANARR

INPUT

100 Ranarr seeds: 3,749,100GP (21/05/18)
100 Ultra Compost: 135,100GP (21/05/18)
TOTAL: 3,884,200GP

100 Ranarr VS 100 Toadflax Seeds on a low level account. Ranarr10100 Ranarr VS 100 Toadflax Seeds on a low level account. Ultra_10

OUTPUT


722 Grimy Ranarr Herbs: 5,525,444GP (7,653GP Each) (24/05/18)

100 Ranarr VS 100 Toadflax Seeds on a low level account. Ranarr16100 Ranarr VS 100 Toadflax Seeds on a low level account. Ranarr14

NET PROFIT: 1,641,244GP (42% Profit)



TOADFLAX


INPUT

100 Toadflax seeds: 223,200GP (21/05/18)
100 Ultracompost: 135,100GP (21/05/18)
TOTAL: 358,300GP

100 Ranarr VS 100 Toadflax Seeds on a low level account. Ranarr10100 Ranarr VS 100 Toadflax Seeds on a low level account. Ultra_10

OUTPUT


793 Grimy Toadflax Herbs: 2,278,289GP (26/05/18)

100 Ranarr VS 100 Toadflax Seeds on a low level account. Toadfl10

NET PROFIT: 1,919,989GP (535% Profit)


STATISTICS


Toadflax profit was 278,745G greater than that of Ranarrs (14%)


Dead Ranarr patches:7
Cured Ranarr patches: 2
Average yield per Ranarr patch: 7.76 Herbs (58,621 GP)

Dead Toadflax Patches:3
Cured Toadflax Patches:2
Average yield per Toadflax patch: 8.17 Herbs (23,487GP)


CONCLUSION

Whilst this was a test with a small sample size and the the 7 dead Ranarr patches effected profits far more than the dead Toadflax patches I'm confident that at low levels Toadflax with it's low investment cost, risk of loss  and most importantly profits make it the better choice.

Would like to credit Kaninka's Farming Herbs Guide and it's discussion for inspiring this project.


Last edited by Dream Deeply on Sat May 26, 2018 7:57 am; edited 3 times in total
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Post by ladybird2 on Sat May 26, 2018 5:36 am

brilliant, thanks, unless I want to make pots now and again i'll be toadflaxing from now on flower
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Post by Autocrat on Sat May 26, 2018 5:52 am

This is interesting to see. Is the dead ranarr patches due to low level? What I am curious is how much does level affect herb patches survival.
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Post by mm1 on Sun May 27, 2018 5:35 pm

@Autocrat wrote:This is interesting to see. Is the dead ranarr patches due to low level? What I am curious is how much does level affect herb patches survival.

If your level does affect the chance of death it still wouldn't make sense, as Toadflax actually requires a higher level to grow than Ranarr, if it was the case in then you should see more dead Toadflax than Ranarr.

Edit: The profit is mainly due to it only taking 1 herb to pay for a Toadflax seed, dead ranarr's kill your profit.
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Post by Dream Deeply on Sun May 27, 2018 7:45 pm

mmmBetty wrote:
If your level does affect the chance of death it still wouldn't make sense, as Toadflax actually requires a higher level to grow than Ranarr, if it was the case in then you should see more dead Toadflax than Ranarr.

Edit: The profit is mainly due to it only taking 1 herb to pay for a Toadflax seed, dead ranarr's kill your profit.
If I'd only lost 3 Ranarr patches as opposed to the 7 that could of been an extra 234,484GP putting the profit margins much closer, I think it's a symptom of the small sample size. If anyone uses social media and has a twitter account perhaps sending Mod Kieren or Mod Ash a tweet asking if farming levels have any effect on yield or patch survival we'd get an answer.
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Post by mm1 on Sun May 27, 2018 9:19 pm

@Dream Deeply wrote:
mmmBetty wrote:
If your level does affect the chance of death it still wouldn't make sense, as Toadflax actually requires a higher level to grow than Ranarr, if it was the case in then you should see more dead Toadflax than Ranarr.

Edit: The profit is mainly due to it only taking 1 herb to pay for a Toadflax seed, dead ranarr's kill your profit.
If I'd only lost 3 Ranarr patches as opposed to the 7 that could of been an extra 234,484GP putting the profit margins much closer, I think it's a symptom of the small sample size. If anyone uses social media and has a twitter account perhaps sending Mod Kieren or Mod Ash a tweet asking if farming levels have any effect on yield or patch survival we'd get an answer.

It is definitely a case of sample size. Just saying that in general if level does affect chance of death then with a bigger sample size Toadflax should die more anyway.

Edit: assuming higher level herbs would be more susceptible to disease. (I have no idea)
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Post by Iwan on Mon May 28, 2018 3:10 am

they have talked about that on some q&a`s your farming level does effect your yield but i dont think that it affects your survival rate. thats prob just based on the type of compost you use and nothing else.
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Post by Purple Dude on Sun Jun 03, 2018 12:13 pm

Such a clean read, very well written experiment, and very valid for people in the low Farming lvls.

Could be interesting if you make the same experiment when you hit lvl 60/70/80/90 Farming, so people can see the difference between lvls for the same seeds Surprised bounce

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Post by Thottimus on Fri Aug 17, 2018 8:17 am

But if you look at the time stamps it has 2 days difference so short term Ranarr seeds are more profitable, aren't they?
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Post by mm1 on Mon Aug 20, 2018 9:58 am

@Thottimus wrote:But if you look at the time stamps it has 2 days difference so short term Ranarr seeds are more profitable, aren't they?


That's just when they got sold, you can't grow 100 all at once so they grew ranarr first and toads second that's all..
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