[Farming] Why you should be farming herbs :)

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[Farming] Why you should be farming herbs :)

Post by Kaninka on Mon Mar 28, 2016 7:55 am

If you hate farming, and for the life of you can't train it, there isn't much I can do.
But when people ask me how to earn for a Bond, or mention that they are trying to earn money. I always recommend Farming, since you start to profit from early levels.

There are 3 main herbs I recommend, it comes down to if you prefer Money or Experience.

Before I start I want to mention that I highly recommend the following:
- Supercompost
- Magic Secateurs (From Fairy Tale Part 1)
- Kandarin Diaries (Gives +5/10/15% extra herb yield in Catherby)
- Falador diaries (Gives +10% extra xp after medium diary)
- Access to Necromancy spellbook, for the Resurrect Crops spell.
- 50% Favour in the Hosidious House of Kourend for protected patches in Kourend.
- Using all the Patches you can access, these are:
Kourend (you go to Zeah via Port Sarim, and when you arrive, get to the grass and run all the way south or use the Xeric's talisman for a close by teleport)
Trollheim (Do My Arms big Adventure)
Ardougne (Is located in the North-East)
Canifis (Requires Priest in Peril, but Ghost Ahoy is recommended for easy and fast access)
Falador/Draynor (South of Falador, can be easily accessed with the ring from Lumbridge Diary)
Catherby (Located a little north of the bank)
Mos Le Harmless (Requires Morytania Elite diary done)


I assume most people don't have Mory elite done, neither have I, so you got 5 patches without Trollheim and 6 patches with Trollheim
More patches = More possible profit.

Now a little Q&A:

How do I avoid that my herbs die?
- The higher your Farming is, the higher chance your herbs have with avoiding disease.
- You can also use the Lunar spell "Geomancy" to check on your herbs every 15min or so.

What is the profit?
- There is of course no guaranteed profit, it depends a lot on RNG and amount of Dead herbs.
First some math: If using Ranarr with seeds at 40k, and herbs at 9k, you would need 4.5 herbs to profit on that seed. And if you use supercompost+Magic Secateurs, 5 herbs is the minimum. So if the herbs don't die you WILL profit.
With Snapdragon seed at 45k and herb at 9500, you would need 4.8 herbs to profit
And with Torstol seed at 40k and herb at 8k you need 5.0 herbs to profit
- With good RNG, you can even profit if 3 herbs die, it all comes down to luck, but on average the profit should be good. Don't get knocked out by 1 bad herb run!

What do you use?
- I got Kandarin Hard diary done, which means Catherby got +10% extra herb yield.
- I use 6 patches.
- I got the Farming Skillcape, which gives the perk of +5% extra yield.
- I got magic secateurs, which gives +10% extra yield.
- I use supercompost
- I got a high Magic level, which means I can spellbook swap to the Necromancy Spellbook, which got the resurrect crops spell, it cost like 8k to use, but with a high magic level it got 75% chance of restoring a dead herb. If you don't use Lunar Spells for farming, you can be permanently on the Necromancy Spellbook if you plan on Farming a lot and got the level required for "Resurrect crops".
This is how I look before a typical farm run:

My pouch contains lava runes, nature runes and astral runes.
So I got spells for: Fertile soil for supercompost, spellbook swap for trollheim tele (used redirection scrolls before 96magic), teleports for ardy and catherby. Then the ectophial for Canifis, the Xeric tally for Kourend and the ring for Falador.
My order of patches:
I always start with the one I got the longest run to get to: Trollheim
Then I go to Kourend
Then I take Ardy
Then Canifis
Then Falador
And lastly Catherby

That was all the info, now for the actual guide:

Your first goal is to get 32 Farming, this is not a guide for Farm levelling, but I recommend Quests.
At 32 Farming, you can farm Ranarr.
I will assume you got 5 patches to use.
I will also base my calculations around the assumptions that you get lucky or watch your crops and nothing dies.


Ranarr:
If you get the bare minimum of 5 herbs per patch for 5 patches, you would end up profiting 25k. (30k with 6 patches)
Realistically your average is usually around 7 per patch, which would give a profit of 115k. (138k with 6 patches)
Sometimes your RNG is just insane that day, so you can average 9 per patch, giving a profit of 205k (246k with 6 patches)
Experiment:
My tools are listed above, I bought 300 ranarr when they peaked, and kept all herbs until I sold them, after 11 days of Farming:


This means I average at 7.9 herbs per seed, which is with the prices they were at: 35,456 gp profit per patch, that is very good profit when a seed is 41k.

Toadflax:
A lot of people seem to be using Toadflax, so I will add calucations with them. I know they are less profit in the long run, so I won't be doing an experiment.
Toadflax seeds are around 400gp each, while the herb itself is around 2800.
They are a little more xp than ranarr, but not far from.
5 herbs per patch would give 60k (72k with 6 patches)
7 herbs per patch would give 84k (100k with 6 patches)
9 herbs per patch would give 108k (129k with 6 patches)
As you can see, Toadflax is a safer option at the bare minimum, if you are unlucky. But 5 on all patches is kinda rare, so in the long run, I do not recommend using Toadflax.

Snapdragon:
At 62 Farming you can choose to farm Snapdragons. They are less profit than ranarr, but 3 times the Experience compared to Ranarr.
So if you want Experience and still profit, do Snapdragons.
Using the examples above:
5 herbs per patch gives 12.5k profit (15k with 6 patches)
7 herbs per patch gives 107.5k profit (129k with 6 patches)
9 herbs per patch gives 202.5k profit (243k with 6 patches)
Experiment:
I got kinda unlucky in my experiment, I bought the seeds at a peak, and then the herbs crashed during the experiment.. so I earned less than expected, but that can happen, so I will still use the experiment, you don't always get perfect prices with Farming.


I did not sell them, I made them into Super Restores for Herb xp, but that was the price in trade window.
I averaged at 8.1 herbs though.That means I got a profit of 31,950gp per seed. Less than ranarr, but still very good.

Torstols:
At 85 Farming you can farm Torstols, they are the best xp for herbs, you get 225 xp per Herb which is over twice the amount of snaps.
Their profit is the worst of the 3 herbs though, but the xp is worth it. I personally used torstols 85-99.
Using the above example prices:
5 herbs per patch gives 0 profit (breakeven) (same with 6 patches)
7 herbs per patch gives 80k profit (96k with 6 patches)
9 herbs per patch gives 160k profit (192k with 6 patches)
I did not do an experiment with torstols. But the point is, torstols is the xp > money option when you get the level for it.

If you got any questions or feel like I am missing something or didn't explain something very well, feel free to tell me and I will fix it asap Smile bounce


Last edited by Kaninka on Thu Feb 02, 2017 8:48 am; edited 5 times in total

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Re: [Farming] Why you should be farming herbs :)

Post by Agdal on Mon Mar 28, 2016 8:58 am

Nice guide Smile

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Re: [Farming] Why you should be farming herbs :)

Post by audieos on Mon Mar 28, 2016 10:30 am

Great guide man, I'm 90 farming right now, I do trees, fruit trees and calqs obv, but Torstol are definitely great for xp and some cash gains Smile Farming is quite relaxing and rewarding, can really be an enjoyable skill once you get used to making farm runs in a timely manner.

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Re: [Farming] Why you should be farming herbs :)

Post by D A D D Y A F on Mon Mar 28, 2016 2:24 pm

Thanks for this! Helped me out alot and now i will do farming more, the only thing i need to do is organise my bank so it's easier for me to get ready for farm runs. Great guide! Smile

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Re: [Farming] Why you should be farming herbs :)

Post by Ginnge on Tue Mar 29, 2016 12:30 pm

Awesome guide, it's worth mentioning that Xeric's Talisman teleports you extremely close to the Kourend herb patch:


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Re: [Farming] Why you should be farming herbs :)

Post by DarthBrotato on Sat Apr 09, 2016 3:19 am

Very nice guide. So do you watch your herb patches or just use super compost and pray they survive?

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Re: [Farming] Why you should be farming herbs :)

Post by Kaninka on Sat Apr 09, 2016 4:59 am

SweetBrotato wrote:Very nice guide. So do you watch your herb patches or just use super compost and pray they survive?
I don't watch them, I use geomancy before I start my run, so I know if I should bring runes for the resurrect crops spell.
I use supercompost and cross my fingers that they survive, the worst I have tried is 4 dead patches, but got lucky with remaining 2, so managed to breakeven. But especially with Farming, it is important you don't quit because you get a bad run, as you saw with my examples where I bought the seeds in bulk, in the long run I make bank.

At the moment I have bought 500 ranarr seeds, and I am looking forward to see the profit I will make from that bulk Smile bounce

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Re: [Farming] Why you should be farming herbs :)

Post by Kaninka on Tue Apr 12, 2016 6:53 am

Added Xerics tally to the guide. (Thanks for mentioning that Ginnge Smile )
Added a bit more info on how I do my runs.
Added Toadflax to the calculations including my personal opinion on them, this was added due to a lot of people doing Toadflax for profit.
bounce

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Re: [Farming] Why you should be farming herbs :)

Post by TheJorrit on Tue Apr 19, 2016 4:57 am

A very nice guide. It's amazing how profitable farming herbs actually is for such little effort.

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Re: [Farming] Why you should be farming herbs :)

Post by Flame Forged on Wed Apr 20, 2016 2:44 pm

Hey nice guide! An alternative route to the ardy patch is using a skills necklace teleport to the fishing guild and running east to the farming patches. I like this because charges are free and I don't have to spellbook swap and then tele. It might be good for those who don't have spellbook swap but still want to use fertile soil.  

This isn't necessary, but I like to bring a herb sack to store the grimy herbs which saves time cleaning and noting on leprechaun. Though after it's full I switch to noting on leprechauns.

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Re: [Farming] Why you should be farming herbs :)

Post by Ginnge on Fri Apr 22, 2016 10:55 am

@Flame Forged wrote:Hey nice guide! An alternative route to the ardy patch is using a skills necklace teleport to the fishing guild and running east to the farming patches. I like this because charges are free and I don't have to spellbook swap and then tele. It might be good for those who don't have spellbook swap but still want to use fertile soil.  

This isn't necessary, but I like to bring a herb sack to store the grimy herbs which saves time cleaning and noting on leprechaun. Though after it's full I switch to noting on leprechauns.

The herb sack isn't worth it if you consistently get more than 30 herbs per run since after 30, your herbs then essentially take up two inventory spaces instead of just one if you note them all from the start.

The Quest Cape teleport is also super useful now for the ardy patch too.

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Re: [Farming] Why you should be farming herbs :)

Post by Self Reflect on Mon May 02, 2016 10:43 pm

Definitely am bookmarking this, I've never been a big farmer on osrs but I know its inevitable

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Re: [Farming] Why you should be farming herbs :)

Post by Kaninka on Sat Jan 07, 2017 7:24 am

Still works, so bumped bounce

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Re: [Farming] Why you should be farming herbs :)

Post by SwekSpek on Sat Jan 07, 2017 1:33 pm

Don't tell me what I have to do Kaninka.


Nice guide! Haven't seen this one, didn't need it but could be useful for beginners!

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